
Computer-generated special effects have amazed audiences for nearly a generation now. But they’ve long fallen short when modeling the one thing that’s most important to telling a good story: the human face. Until now.
At our annual GPU Technology Conference this week, Jen-Hsun Huang, our CEO, showed off a startling digital model of a human head that not only offered unparalleled realism — but was generated in real-time using commercially-available GPUs and an NVIDIA innovation we call FaceWorks.
“Let’s have Ira say a few things,” Jen-Hsun asks during his keynote presentation, as Ira’s visage loomed overhead. “What did you have for breakfast?”
Ira complains that he had yogurt for breakfast, but it was largely frozen fruit.
Asked about Project SHIELD, Ira screams “take my money!” Continue reading →